Another Tier X battleship is entering the Supertest with Update 15.9. The Soviet Rodina ⚓ is also intended to be the final new ship featured in the upcoming Holiday Convoy.
Historically, Rodina is based on the Soviet Project 23bis of 1939. The design was intended to develop the Sovetsky Soyuz class, which was already under construction. Planned improvements included higher speed, stronger AA defense and a better torpedo protection system. A fourth triple 406 mm turret was even considered at one point, but would have made the ship too large and too slow.
In the game, Wargaming is taking a comparatively conventional approach to the design. Rodina does without some features now almost automatically associated with Soviet battleships. It has neither the special Soviet main battery dispersion nor a Damage Control Party with limited uses.
At first glance, that makes it almost unusually ordinary. For a new Tier X battleship, that need not be a disadvantage.
Twelve 406 mm guns at Tier X
The main armament consists of twelve 406 mm guns in four triple turrets. The layout initially brings the American Montana ⚓ strongly to mind.
The following parameters are currently planned:
- 4 × 3 406 mm main guns
- 22.3 km maximum range
- 33-second reload
- 1.9 sigma
- 283-meter maximum dispersion
- The standard battleship dispersion formula, used by American, German and British battleships among others
The AP shells deal up to 13,250 damage and leave the barrels at 830 m/s. The HE shells offer 5,800 damage, 68 mm of penetration and a 40 percent fire chance.
Rodina could therefore be particularly interesting at medium range. Its range is fairly limited for Tier X, while the high shell velocity makes aiming easier without automatically producing especially tight salvos at longer distances.
More than 100,000 hit points
With 104,500 hit points, Rodina is firmly in the heavyweight class. It also has 37 percent torpedo damage reduction.
Its maximum speed is 29 knots. A 1,090-meter turning circle and 21.8-second rudder shift time make it anything but agile, though. Base detectability of 17.7 km also makes it clear that Rodina is not intended to slip quietly around a flank.
The consumable concept is deliberately simple:
- Damage Control Party without a limited number of uses
- Repair Party with three charges
- 28-second action time
- 80-second cooldown
- Recovery of 0.5 percent of hit points per second
Rodina is therefore likely to play much more conventionally than Kremlin ⚓, for example, or the familiar Sovetsky Soyuz.
The regular Damage Control Party in particular takes some pressure off resource management. In return, it does not offer the particularly fast Soviet cooldown.
Secondaries are more of a side issue
The secondary armament consists of twelve 152 mm guns in four triple turrets and twelve 100 mm guns in six twin turrets. Their current base range is 7.3 km.
The 152 mm guns reload in eight seconds and the 100 mm battery in four. On paper, however, there is currently little reason to build Rodina as a dedicated secondary battleship. Its secondaries use standard dispersion, and the overall concept puts much more emphasis on the main battery, armor and large hit point pool.
Anyone hoping for a Soviet brawling machine with secondary guns blazing in every direction has probably taken a wrong turn here.
AA and anti-submarine defense
Rodina's AA defense uses 100 mm, 37 mm and 25 mm weapons. The 100 mm guns reach up to 5.8 km and generate six flak explosions.
The usual Airstrike is available against submarines. Rodina gets two charges with a range of up to 11 km and a 30-second reload.
There is no special gimmick here either. The ship stays true to its underlying approach: solid tools, without a separate little instruction manual for every slot.
A Soviet Montana?
The obvious shorthand at the moment really is a kind of Soviet Montana.
Twelve 406 mm guns, a large hit point pool and likely strong armor are balanced against fairly average accuracy, limited range and comparatively sluggish handling.
The 33-second reload also prevents Rodina from exploiting its twelve barrels through rate of fire alone. Good salvos need to connect.
The absence of additional special mechanics could have an appeal of its own. After all, not every new Tier X ship needs three special buttons and a course in reading the manual before it can leave Port.
Rodina is part of Holiday Convoy
Rodina is intended to be the final new ship in the upcoming Holiday Convoy.
That makes it interesting for its planned event connection as well as its parameters. The available information does not yet establish exactly how the final acquisition route within Holiday Convoy will work.
It would therefore be too early to set resources aside for Rodina now or assume a specific price. What is certain is that the ship is currently in testing, and all parameters may change before release.
Conclusion
In its current test form, Rodina looks refreshingly straightforward.
Twelve 406 mm guns, more than 100,000 hit points and likely sturdy armor are balanced against limited range, fairly average accuracy and the handling of a very large Soviet battleship.
What is missing is the biggest surprise: no special Soviet dispersion, no limited-use Damage Control Party and no conspicuous combat gimmick. That might ultimately be the ship's appeal. Rodina does not first have to explain which button activates its true identity.
Whether this comparatively conventional concept will survive the Supertest unchanged remains to be seen. For Holiday Convoy, though, Rodina is already one of the ships worth watching.
Sometimes vanilla really is just a good flavor.
Sources
- Yuzo's Yapping: “Supertest: Soviet Tier X Battleship Rodina”, published on 26.09.2026