William F. Halsey Jr. — U.S.A.
Admiral William Frederick Halsey played a major role in the Allied victory in the Pacific. He achieved a decisive success in the Battle of Guadalcanal and led the campaign for the Solomon Islands, paving the way toward Japan. His saying “Hit hard! Hit fast! Hit often!” became a motto of the US Navy in the Pacific War.
Commander data
Training and costs
Talents
Activates upon dealing damage to six ships. Damage dealt to each ship must amount to at least 20% of her base HP.
Can be activated once per battle.
Effects
- Main battery reload time
- −20 %
- Torpedo tube reload time
- −10 %
- Aircraft preparation time
- −20 %
Activates upon dealing damage to nine ships. Damage dealt to each ship must amount to at least 20% of her base HP.
Can be activated once per battle.
Effects
- Main battery reload time
- −15 %
- Torpedo tube reload time
- −15 %
- Aircraft preparation time
- −15 %
Activates upon dealing a certain amount of torpedo damage.
Ship speed
- Level 1 Ship speed
- +2 %
- Level 2 Ship speed
- +5 %
Activates upon dealing a certain amount of torpedo damage.
Ship speed
- Level 1 Ship speed
- +4 %
- Level 2 Ship speed
- +8 %
Enhanced skills
★
- Main battery shell type switching time
- Standard −40 % Enhanced −60 %
★
- Main battery traverse speed (Battleship)
- Standard +20 % Enhanced +25 %
- Main battery traverse speed (Cruiser)
- Standard +15 % Enhanced +20 %
- Main battery traverse speed (Destroyer)
- Standard +15 % Enhanced +20 %
Commander skills
Risk of modules becoming incapacitated: -30 %
AA mount survivability: +15 %
Chances of secondary battery HE shells causing a fire on target: +1 %
Chances of main battery HE shells causing a fire on target: +1 %
Aerial torpedo speed: +5 %
Engine Boost consumable total usage time: +2.5 %
Smoke Generator consumable action time: +10 %
Engine Boost consumable action time: +10 %
Surveillance Radar consumable action time: +10 %
Hydroacoustic Search consumable action time: +10 %
Main battery AP shell damage: +7.5 %
Main battery reload time: -5 %
Torpedo tube reload time: -0.2 %
Airstrike armament reload time: -0.2 %
Main battery reload time: -0.2 %
Continuous AA damage: +0.2 %
Secondary battery HE shell armor penetration capability: +25 %
Main battery HE shell armor penetration capability: +25 %
Ship consumable total usage time: +7.5 %
Main battery firing range: +20 %
Aerial torpedo speed: +5 %
Chances of secondary battery HE shells causing a fire on target: +1 %
Chances of main battery HE shells causing a fire on target: +1 %
Engine Boost consumable total usage time: +2.5 %
Smoke Generator consumable action time: +10 %
Engine Boost consumable action time: +10 %
Surveillance Radar consumable action time: +10 %
Hydroacoustic Search consumable action time: +10 %
Number of Spotting Aircraft consumable charges: +2
Spotting Aircraft consumable total usage time: +15 %
Airstrike armament reload time: -15 %
Damage caused with AA Defense Priority activated: +1.5 %
Aircraft preparation time: -10 %
Number of shell explosions in AA salvos: +1
Main battery HE shell damage: +10 %
Main battery SAP shell damage: +10 %
Torpedo damage: +15 %
Torpedo tube reload time: -0.2 %
Airstrike armament reload time: -0.2 %
Main battery reload time: -0.2 %
Continuous AA damage: +0.2 %
Ship consumable total usage time: +7.5 %
Secondary battery HE shell armor penetration capability: +25 %
Main battery HE shell armor penetration capability: +25 %
Continuous AA damage: +25 %
Damage from AA shell explosions: +25 %
Airstrike depth charge damage: +15 %
Chances of secondary battery HE shells causing a fire on target: +1 %
Chances of main battery HE shells causing a fire on target: +1 %
Repair Party consumable cooldown time: -3 %
Risk of modules becoming incapacitated: -30 %
AA mount survivability: +15 %
Secondary battery HE shell armor penetration capability: +25 %
Main battery HE shell armor penetration capability: +25 %
Torpedo acquisition range: +25 %
Continuous AA damage: +15 %
Damage from AA shell explosions: +15 %
Airstrike depth charge damage: +10 %
Damage taken from fires: -10 %
Fire extinguishing time: +25 %
Flooding recovery time: +25 %
Main battery AP shell damage: +7.5 %
Torpedo tube reload time: -0.2 %
Airstrike armament reload time: -0.2 %
Main battery reload time: -0.2 %
Continuous AA damage: +0.2 %
Flooding recovery time: -15 %
Module restoration time: -15 %
Airstrike armament reload time: -15 %
Damage caused with AA Defense Priority activated: +1.5 %
Aircraft preparation time: -10 %
Number of shell explosions in AA salvos: +1
Maximum secondary battery shell dispersion: -10 %
Repair Party consumable total usage time: +10 %
Damage Control Party consumable action time: +10 %
Number of Damage Control Party consumable charges: +1
Number of Repair Party consumable charges: +1
Maximum number of fires: -1
Evasive Maneuvers consumable cooldown time: -5 %
Secondary battery reload time: -10 %
Continuous AA damage: +10 %
Damage from AA shell explosions: +10 %
Skip bomber aiming speed: +7.5 %
Attack aircraft aiming speed: +7.5 %
Torpedo bomber aiming speed: +7.5 %
AP rocket damage: +3 %
Chances of HE rockets causing a fire on target: +1 %
Patrol radius: +10 %
Invulnerable against hostile fighters
Skip bomber cruising speed: +5 %
Maximum secondary battery shell dispersion: -30 %
Air squadron return speed: -50 %
Damage Control Party consumable cooldown time: -20 %
Time to reach a safe altitude: -50 %
Arrival time: +50 %
Time before attack: -80 %
Dive Capacity: +10 %
Ship consumable total usage time: +1.25 %
Ping effect duration on a sector highlighted once: +25 %
Ship consumable total usage time: +7.5 %
Torpedo tube reload time: -0.25 %
Sonar cooldown time: -0.25 %
Main battery reload time: -0.25 %
Airstrike armament reload time: -0.25 %
Rank progression to level 21
National rank titles are shown in their original language.
| Level | XP | Rank name |
|---|---|---|
| 0 | 0 | Warrant Officer |
| 1 | 1,500 | Lieutenant Junior Grade |
| 2 | 2,500 | Lieutenant Junior Grade |
| 3 | 4,000 | Lieutenant |
| 4 | 6,000 | Lieutenant |
| 5 | 9,000 | Lieutenant Commander |
| 6 | 14,000 | Lieutenant Commander |
| 7 | 21,000 | Commander |
| 8 | 30,000 | Commander |
| 9 | 41,000 | Captain |
| 10 | 54,000 | Captain |
| 11 | 69,000 | Commodore |
| 12 | 87,000 | Commodore |
| 13 | 108,000 | Rear Admiral |
| 14 | 132,000 | Rear Admiral |
| 15 | 159,000 | Vice Admiral |
| 16 | 189,000 | Vice Admiral |
| 17 | 222,000 | Admiral |
| 18 | 259,000 | Admiral |
| 19 | 300,000 | Fleet Admiral |
| 20 | 500,000 | Fleet Admiral |
| 21 | 700,000 | Fleet Admiral |
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