Philippe Auboyneau — France
French commander with a focus on destroyer gameplay.
Commander data
Training and costs
Talents
Activates when you deal damage equal to at least 50% of an enemy ship's base HP and destroy that ship within a period of 5 seconds.
Can be activated up to three times per battle.
Effects
- Main battery reload time
- −5 %
- Torpedo tube reload time
- −5 %
- Aircraft preparation time
- −5 %
Activates when you deal damage equal to at least 33% of an enemy ship's base HP and destroy that ship within a period of 5 seconds.
Can be activated up to three times per battle.
Effects
- Main battery reload time
- −5 %
- Torpedo tube reload time
- −5 %
- Aircraft preparation time
- −5 %
Activates upon capturing or assisting in capturing a Key Area.
Can be activated up to 10 times per battle.
Effects
- Chances of causing a fire on target
- +1 percentage points
- Chances of a fire being caused by a shell of a caliber of more than 160 mm, or an HE bomb
- −100 %
- Chances of causing flooding
- +10 %
Activates upon capturing or assisting in capturing a Key Area.
Can be activated up to five times per battle.
Effects
- Chances of causing a fire on target
- +1 percentage points
- Chances of a fire being caused by a shell of a caliber of more than 160 mm, or an HE bomb
- −100 %
- Chances of causing flooding
- +10 %
Activates upon receiving every 2,000,000 HP of potential damage.
Can be activated up to four times per battle.
Ship speed
- Ship speed
- +8 %
Activates upon receiving every 500,000 HP of potential damage.
Can be activated up to four times per battle.
Ship speed
- Ship speed
- +4 %
Enhanced skills
★
- HP increase for each ship tier (Cruiser)
- Standard +450 HP Enhanced +500 HP
- HP increase for each ship tier (Destroyer)
- Standard +350 HP Enhanced +400 HP
★
- Aircraft HP increase for each ship tier
- Standard +25 HP Enhanced +30 HP
Commander skills
Risk of modules becoming incapacitated: -30 %
AA mount survivability: +15 %
Chances of secondary battery HE shells causing a fire on target: +1 %
Chances of main battery HE shells causing a fire on target: +1 %
Aerial torpedo speed: +5 %
Engine Boost consumable total usage time: +2.5 %
Smoke Generator consumable action time: +10 %
Engine Boost consumable action time: +10 %
Surveillance Radar consumable action time: +10 %
Hydroacoustic Search consumable action time: +10 %
Main battery AP shell damage: +7.5 %
Main battery reload time: -5 %
Torpedo tube reload time: -0.2 %
Airstrike armament reload time: -0.2 %
Main battery reload time: -0.2 %
Continuous AA damage: +0.2 %
Secondary battery HE shell armor penetration capability: +25 %
Main battery HE shell armor penetration capability: +25 %
Ship consumable total usage time: +7.5 %
Main battery firing range: +20 %
Aerial torpedo speed: +5 %
Chances of secondary battery HE shells causing a fire on target: +1 %
Chances of main battery HE shells causing a fire on target: +1 %
Engine Boost consumable total usage time: +2.5 %
Smoke Generator consumable action time: +10 %
Engine Boost consumable action time: +10 %
Surveillance Radar consumable action time: +10 %
Hydroacoustic Search consumable action time: +10 %
Number of Spotting Aircraft consumable charges: +2
Spotting Aircraft consumable total usage time: +15 %
Airstrike armament reload time: -15 %
Damage caused with AA Defense Priority activated: +1.5 %
Aircraft preparation time: -10 %
Number of shell explosions in AA salvos: +1
Main battery HE shell damage: +10 %
Main battery SAP shell damage: +10 %
Torpedo damage: +15 %
Torpedo tube reload time: -0.2 %
Airstrike armament reload time: -0.2 %
Main battery reload time: -0.2 %
Continuous AA damage: +0.2 %
Ship consumable total usage time: +7.5 %
Secondary battery HE shell armor penetration capability: +25 %
Main battery HE shell armor penetration capability: +25 %
Continuous AA damage: +25 %
Damage from AA shell explosions: +25 %
Airstrike depth charge damage: +15 %
Chances of secondary battery HE shells causing a fire on target: +1 %
Chances of main battery HE shells causing a fire on target: +1 %
Repair Party consumable cooldown time: -3 %
Risk of modules becoming incapacitated: -30 %
AA mount survivability: +15 %
Secondary battery HE shell armor penetration capability: +25 %
Main battery HE shell armor penetration capability: +25 %
Torpedo acquisition range: +25 %
Continuous AA damage: +15 %
Damage from AA shell explosions: +15 %
Airstrike depth charge damage: +10 %
Damage taken from fires: -10 %
Fire extinguishing time: +25 %
Flooding recovery time: +25 %
Main battery AP shell damage: +7.5 %
Torpedo tube reload time: -0.2 %
Airstrike armament reload time: -0.2 %
Main battery reload time: -0.2 %
Continuous AA damage: +0.2 %
Flooding recovery time: -15 %
Module restoration time: -15 %
Airstrike armament reload time: -15 %
Damage caused with AA Defense Priority activated: +1.5 %
Aircraft preparation time: -10 %
Number of shell explosions in AA salvos: +1
Maximum secondary battery shell dispersion: -10 %
Repair Party consumable total usage time: +10 %
Damage Control Party consumable action time: +10 %
Number of Damage Control Party consumable charges: +1
Number of Repair Party consumable charges: +1
Maximum number of fires: -1
Evasive Maneuvers consumable cooldown time: -5 %
Secondary battery reload time: -10 %
Continuous AA damage: +10 %
Damage from AA shell explosions: +10 %
Skip bomber aiming speed: +7.5 %
Attack aircraft aiming speed: +7.5 %
Torpedo bomber aiming speed: +7.5 %
AP rocket damage: +3 %
Chances of HE rockets causing a fire on target: +1 %
Patrol radius: +10 %
Invulnerable against hostile fighters
Skip bomber cruising speed: +5 %
Maximum secondary battery shell dispersion: -30 %
Air squadron return speed: -50 %
Damage Control Party consumable cooldown time: -20 %
Time to reach a safe altitude: -50 %
Arrival time: +50 %
Time before attack: -80 %
Dive Capacity: +10 %
Ship consumable total usage time: +1.25 %
Ping effect duration on a sector highlighted once: +25 %
Ship consumable total usage time: +7.5 %
Torpedo tube reload time: -0.25 %
Sonar cooldown time: -0.25 %
Main battery reload time: -0.25 %
Airstrike armament reload time: -0.25 %
Rank progression to level 21
National rank titles are shown in their original language.
| Level | XP | Rank name |
|---|---|---|
| 0 | 0 | Aspirant |
| 1 | 1,500 | Enseigne de 2e classe |
| 2 | 2,500 | Enseigne de 2e classe |
| 3 | 4,000 | Enseigne de 1re classe |
| 4 | 6,000 | Enseigne de 1re classe |
| 5 | 9,000 | Lieutenant de vaisseau |
| 6 | 14,000 | Lieutenant de vaisseau |
| 7 | 21,000 | Capitaine de corvette |
| 8 | 30,000 | Capitaine de corvette |
| 9 | 41,000 | Capitaine de frégate |
| 10 | 54,000 | Capitaine de frégate |
| 11 | 69,000 | Capitaine de vaisseau |
| 12 | 87,000 | Capitaine de vaisseau |
| 13 | 108,000 | Contre-amiral |
| 14 | 132,000 | Contre-amiral |
| 15 | 159,000 | Vice-amiral |
| 16 | 189,000 | Vice-amiral |
| 17 | 222,000 | Vice-amiral d’escadre |
| 18 | 259,000 | Vice-amiral d’escadre |
| 19 | 300,000 | Amiral |
| 20 | 500,000 | Amiral |
| 21 | 700,000 | Amiral |
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