Luigi Sansonetti — Italy
Unique
Historical
Custom tracers
Custom banner
Signal flare
3 talents
3 enhanced skills
Commander data
Commander ID
4188186352
Name
Luigi Sansonetti
Nation
Italy
Training and costs
Can be retrained
Yes
Basic training level
1
Basic hiring cost
0
Credits training level
7
Credits hiring cost
900,000
Credits retraining cost
–
Doubloon training level
11
Doubloon hiring cost
1,500
Doubloon retraining cost
500
Talents
Random Battles
Can be activated once per battle
Activates upon dealing damage to six ships. Damage dealt to each ship must amount to at least 20% of her base HP.
Can be activated once per battle.
CV
BB
CA
DD
AUX
SS
Main battery reload time
- Main battery reload time
- −15 %
Operations
Can be activated once per battle
Activates upon dealing damage to nine ships. Damage dealt to each ship must amount to at least 20% of her base HP.
Can be activated once per battle.
CV
BB
CA
DD
AUX
SS
Main battery reload time
- Main battery reload time
- −15 %
All battle types
Can be activated once per battle
Activates upon destroying a ship.
Can be activated once per battle.
CV
BB
CA
DD
AUX
SS
Main battery firing range
- Main battery firing range
- +8 %
All battle types
Can be activated once per battle
Activates upon hitting enemy ships 100 times with main battery shells.
Can be activated once per battle.
CV
BB
CA
DD
AUX
SS
Ship consumable action time
- Ship consumable action time
- +10 %
Ship consumable total usage time
- Ship consumable total usage time
- +2.5 %
Enhanced skills
★
Swift Fish
1 specific enhancement
DD · Tier 2
CA · Tier 1
BB · Tier 1
CV · Tier 1
SS · Tier 1
AUX · Tier 1
- Torpedo speed
- Standard +5 % Enhanced +7 %
★
Swift Flying Fish
1 specific enhancement
DD · Tier 2
CA · Tier 2
BB · Tier 2
CV · Tier 2
SS · Tier 2
AUX · Tier 2
- Aerial torpedo speed
- Standard +5 % Enhanced +7 %
★
Gun Feeder
1 specific enhancement
DD · Tier 1
CA · Tier 1
BB · Tier 1
CV · Tier 1
SS · Tier 1
AUX · Tier 1
- Main battery shell type switching time
- Standard −40 % Enhanced −60 %
Commander skills
Main battery traverse speed: +15 %
Grease the Gears
Tier 1 · Column 1 · ID 3
Chances of causing flooding: +30 %
Liquidator
Tier 1 · Column 2 · ID 60
Ship consumables preparation and reload time: -7.5 %
Consumable Specialist
Tier 1 · Column 3 · ID 13
Main battery shell type switching time: -40 %
Gun Feeder
Tier 1 · Column 4 · ID 21
Enhanced for this commander
Incoming Fire Alert
Tier 1 · Column 5 · ID 19
Secondary battery survivability: +15 %
Risk of modules becoming incapacitated: -30 %
AA mount survivability: +15 %
Risk of modules becoming incapacitated: -30 %
AA mount survivability: +15 %
Preventive Maintenance
Tier 1 · Column 6 · ID 18
Explosion radius of all munitions, except for depth charges, when attacking submarines: +15 %
Chances of secondary battery HE shells causing a fire on target: +1 %
Chances of main battery HE shells causing a fire on target: +1 %
Chances of secondary battery HE shells causing a fire on target: +1 %
Chances of main battery HE shells causing a fire on target: +1 %
Demolition Expert
Tier 2 · Column 1 · ID 8
Torpedo speed: +5 %
Aerial torpedo speed: +5 %
Aerial torpedo speed: +5 %
Swift Fish
Tier 2 · Column 2 · ID 24
Enhanced for this commander
Smoke Generator consumable total usage time: +2.5 %
Engine Boost consumable total usage time: +2.5 %
Smoke Generator consumable action time: +10 %
Engine Boost consumable action time: +10 %
Surveillance Radar consumable action time: +10 %
Hydroacoustic Search consumable action time: +10 %
Engine Boost consumable total usage time: +2.5 %
Smoke Generator consumable action time: +10 %
Engine Boost consumable action time: +10 %
Surveillance Radar consumable action time: +10 %
Hydroacoustic Search consumable action time: +10 %
Consumable Enhancements
Tier 2 · Column 3 · ID 6
Depth charge damage: +10 %
Main battery AP shell damage: +7.5 %
Main battery AP shell damage: +7.5 %
Extra-Heavy Ammunition
Tier 2 · Column 4 · ID 39
Priority Target
Tier 2 · Column 5 · ID 28
Last Stand
Tier 2 · Column 6 · ID 20
Continuous AA damage: +10 %
Main battery reload time: -5 %
Main battery reload time: -5 %
Main Battery and AA Specialist
Tier 3 · Column 1 · ID 1
Torpedo tube reload time: -10 %
Fill the Tubes
Tier 3 · Column 2 · ID 4
Secondary battery reload time: -0.2 %
Torpedo tube reload time: -0.2 %
Airstrike armament reload time: -0.2 %
Main battery reload time: -0.2 %
Continuous AA damage: +0.2 %
Torpedo tube reload time: -0.2 %
Airstrike armament reload time: -0.2 %
Main battery reload time: -0.2 %
Continuous AA damage: +0.2 %
Adrenaline Rush
Tier 3 · Column 3 · ID 23
Chances of causing a fire by HE shells without modifiers applied are reduced by half.
Secondary battery HE shell armor penetration capability: +25 %
Main battery HE shell armor penetration capability: +25 %
Secondary battery HE shell armor penetration capability: +25 %
Main battery HE shell armor penetration capability: +25 %
Inertia Fuse for HE Shells
Tier 3 · Column 4 · ID 33
Number of ship consumable charges: +1
Ship consumable total usage time: +7.5 %
Ship consumable total usage time: +7.5 %
Superintendent
Tier 3 · Column 5 · ID 17
HP increase for each ship tier: +350
Survivability Expert
Tier 3 · Column 6 · ID 25
Damage from AA shell explosions: +15 %
Main battery firing range: +20 %
Main battery firing range: +20 %
Main Battery and AA Expert
Tier 4 · Column 1 · ID 9
Main battery reload time: +5 %
Swift in Silence
Tier 4 · Column 2 · ID 65
Radio Location
Tier 4 · Column 3 · ID 34
Number of shell explosions in AA salvos: +1
Fearless Brawler
Tier 4 · Column 4 · ID 64
Ship's detectability range: -10 %
Concealment Expert
Tier 4 · Column 5 · ID 12
Dazzle
Tier 4 · Column 6 · ID 67
Main battery traverse speed: +15 %
Grease the Gears
Tier 1 · Column 1 · ID 3
Torpedo speed: +5 %
Aerial torpedo speed: +5 %
Aerial torpedo speed: +5 %
Swift Fish
Tier 1 · Column 2 · ID 24
Enhanced for this commander
Ship consumables preparation and reload time: -7.5 %
Consumable Specialist
Tier 1 · Column 3 · ID 13
Main battery shell type switching time: -40 %
Gun Feeder
Tier 1 · Column 4 · ID 21
Enhanced for this commander
Incoming Fire Alert
Tier 1 · Column 5 · ID 19
Last Stand
Tier 1 · Column 6 · ID 20
Explosion radius of all munitions, except for depth charges, when attacking submarines: +15 %
Chances of secondary battery HE shells causing a fire on target: +1 %
Chances of main battery HE shells causing a fire on target: +1 %
Chances of secondary battery HE shells causing a fire on target: +1 %
Chances of main battery HE shells causing a fire on target: +1 %
Demolition Expert
Tier 2 · Column 1 · ID 8
Torpedo tube reload time: -10 %
Fill the Tubes
Tier 2 · Column 2 · ID 4
Smoke Generator consumable total usage time: +2.5 %
Engine Boost consumable total usage time: +2.5 %
Smoke Generator consumable action time: +10 %
Engine Boost consumable action time: +10 %
Surveillance Radar consumable action time: +10 %
Hydroacoustic Search consumable action time: +10 %
Engine Boost consumable total usage time: +2.5 %
Smoke Generator consumable action time: +10 %
Engine Boost consumable action time: +10 %
Surveillance Radar consumable action time: +10 %
Hydroacoustic Search consumable action time: +10 %
Consumable Enhancements
Tier 2 · Column 3 · ID 6
Spotting Aircraft consumable cooldown time: -50 %
Number of Spotting Aircraft consumable charges: +2
Spotting Aircraft consumable total usage time: +15 %
Number of Spotting Aircraft consumable charges: +2
Spotting Aircraft consumable total usage time: +15 %
Eye in the Sky
Tier 2 · Column 4 · ID 43
Priority Target
Tier 2 · Column 5 · ID 28
AA Defense Priority reinforcement: +25 %
Airstrike armament reload time: -15 %
Damage caused with AA Defense Priority activated: +1.5 %
Aircraft preparation time: -10 %
Number of shell explosions in AA salvos: +1
Airstrike armament reload time: -15 %
Damage caused with AA Defense Priority activated: +1.5 %
Aircraft preparation time: -10 %
Number of shell explosions in AA salvos: +1
Focus Fire Training
Tier 2 · Column 6 · ID 27
Ship detectability with a main battery caliber of 149 mm and above: +15 %
Main battery HE shell damage: +10 %
Main battery SAP shell damage: +10 %
Main battery HE shell damage: +10 %
Main battery SAP shell damage: +10 %
Heavy HE and SAP Shells
Tier 3 · Column 1 · ID 47
Secondary battery firing range: +20 %
Torpedo damage: +15 %
Torpedo damage: +15 %
Pack a Punch
Tier 3 · Column 2 · ID 30
Secondary battery reload time: -0.2 %
Torpedo tube reload time: -0.2 %
Airstrike armament reload time: -0.2 %
Main battery reload time: -0.2 %
Continuous AA damage: +0.2 %
Torpedo tube reload time: -0.2 %
Airstrike armament reload time: -0.2 %
Main battery reload time: -0.2 %
Continuous AA damage: +0.2 %
Adrenaline Rush
Tier 3 · Column 3 · ID 23
Main battery AP shell damage with a main battery caliber of 190 mm and above: +5 %
Heavy AP Shells
Tier 3 · Column 4 · ID 38
Number of ship consumable charges: +1
Ship consumable total usage time: +7.5 %
Ship consumable total usage time: +7.5 %
Superintendent
Tier 3 · Column 5 · ID 17
HP increase for each ship tier: +450
Survivability Expert
Tier 3 · Column 6 · ID 25
Secondary battery reload time: -10 %
Top Grade Gunner
Tier 4 · Column 1 · ID 63
Outnumbered
Tier 4 · Column 2 · ID 66
Radio Location
Tier 4 · Column 3 · ID 34
Chances of causing a fire by HE shells without modifiers applied are reduced by half.
Secondary battery HE shell armor penetration capability: +25 %
Main battery HE shell armor penetration capability: +25 %
Secondary battery HE shell armor penetration capability: +25 %
Main battery HE shell armor penetration capability: +25 %
Inertia Fuse for HE Shells
Tier 4 · Column 4 · ID 33
Ship's detectability range: -10 %
Concealment Expert
Tier 4 · Column 5 · ID 12
Depth charge damage: +15 %
Continuous AA damage: +25 %
Damage from AA shell explosions: +25 %
Airstrike depth charge damage: +15 %
Continuous AA damage: +25 %
Damage from AA shell explosions: +25 %
Airstrike depth charge damage: +15 %
AA Defense and ASW Expert
Tier 4 · Column 6 · ID 35
Main battery shell type switching time: -40 %
Gun Feeder
Tier 1 · Column 1 · ID 21
Enhanced for this commander
Explosion radius of all munitions, except for depth charges, when attacking submarines: +15 %
Chances of secondary battery HE shells causing a fire on target: +1 %
Chances of main battery HE shells causing a fire on target: +1 %
Chances of secondary battery HE shells causing a fire on target: +1 %
Chances of main battery HE shells causing a fire on target: +1 %
Demolition Expert
Tier 1 · Column 2 · ID 8
Ship consumables preparation and reload time: -7.5 %
Consumable Specialist
Tier 1 · Column 3 · ID 13
Damage Control Party consumable cooldown time: -3 %
Repair Party consumable cooldown time: -3 %
Repair Party consumable cooldown time: -3 %
Emergency Repair Specialist
Tier 1 · Column 4 · ID 5
Incoming Fire Alert
Tier 1 · Column 5 · ID 19
Secondary battery survivability: +15 %
Risk of modules becoming incapacitated: -30 %
AA mount survivability: +15 %
Risk of modules becoming incapacitated: -30 %
AA mount survivability: +15 %
Preventive Maintenance
Tier 1 · Column 6 · ID 18
Main battery traverse speed: +20 %
Grease the Gears
Tier 2 · Column 1 · ID 3
Chances of causing a fire by HE shells without modifiers applied are reduced by half.
Secondary battery HE shell armor penetration capability: +25 %
Main battery HE shell armor penetration capability: +25 %
Secondary battery HE shell armor penetration capability: +25 %
Main battery HE shell armor penetration capability: +25 %
Inertia Fuse for HE Shells
Tier 2 · Column 2 · ID 33
Brisk
Tier 2 · Column 3 · ID 61
Torpedo protection: damage reduction: +7 %
Torpedo acquisition range: +25 %
Torpedo acquisition range: +25 %
Vigilance
Tier 2 · Column 4 · ID 7
Priority Target
Tier 2 · Column 5 · ID 28
Depth charge damage: +10 %
Continuous AA damage: +15 %
Damage from AA shell explosions: +15 %
Airstrike depth charge damage: +10 %
Continuous AA damage: +15 %
Damage from AA shell explosions: +15 %
Airstrike depth charge damage: +10 %
AA Defense and ASW Expert
Tier 2 · Column 6 · ID 35
Damage taken from flooding: -10 %
Damage taken from fires: -10 %
Fire extinguishing time: +25 %
Flooding recovery time: +25 %
Main battery AP shell damage: +7.5 %
Damage taken from fires: -10 %
Fire extinguishing time: +25 %
Flooding recovery time: +25 %
Main battery AP shell damage: +7.5 %
Super-Heavy AP Shells
Tier 3 · Column 1 · ID 37
Secondary battery firing range: +20 %
Long-Range Secondary Battery Shells
Tier 3 · Column 2 · ID 40
Secondary battery reload time: -0.2 %
Torpedo tube reload time: -0.2 %
Airstrike armament reload time: -0.2 %
Main battery reload time: -0.2 %
Continuous AA damage: +0.2 %
Torpedo tube reload time: -0.2 %
Airstrike armament reload time: -0.2 %
Main battery reload time: -0.2 %
Continuous AA damage: +0.2 %
Adrenaline Rush
Tier 3 · Column 3 · ID 23
Fire extinguishing time: -15 %
Flooding recovery time: -15 %
Module restoration time: -15 %
Flooding recovery time: -15 %
Module restoration time: -15 %
Basics of Survivability
Tier 3 · Column 4 · ID 2
Repair Party consumable cooldown time: -0.8 %
Improved Repair Party Readiness
Tier 3 · Column 5 · ID 44
AA Defense Priority reinforcement: +25 %
Airstrike armament reload time: -15 %
Damage caused with AA Defense Priority activated: +1.5 %
Aircraft preparation time: -10 %
Number of shell explosions in AA salvos: +1
Airstrike armament reload time: -15 %
Damage caused with AA Defense Priority activated: +1.5 %
Aircraft preparation time: -10 %
Number of shell explosions in AA salvos: +1
Focus Fire Training
Tier 3 · Column 6 · ID 27
Furious
Tier 4 · Column 1 · ID 81
Secondary battery reload time: -10 %
Maximum secondary battery shell dispersion: -10 %
Maximum secondary battery shell dispersion: -10 %
Manual Secondary Battery Aiming
Tier 4 · Column 2 · ID 26
Close Quarters Combat
Tier 4 · Column 3 · ID 62
Repair Party consumable action time: +10 %
Repair Party consumable total usage time: +10 %
Damage Control Party consumable action time: +10 %
Number of Damage Control Party consumable charges: +1
Number of Repair Party consumable charges: +1
Repair Party consumable total usage time: +10 %
Damage Control Party consumable action time: +10 %
Number of Damage Control Party consumable charges: +1
Number of Repair Party consumable charges: +1
Emergency Repair Expert
Tier 4 · Column 4 · ID 42
Ship's detectability range: -10 %
Concealment Expert
Tier 4 · Column 5 · ID 12
Risk of catching fire: -10 %
Maximum number of fires: -1
Maximum number of fires: -1
Fire Prevention Expert
Tier 4 · Column 6 · ID 14
Last Gasp
Tier 1 · Column 1 · ID 55
Squadron engine boost duration: +5 %
Improved Engine Boost
Tier 1 · Column 2 · ID 11
Engine Cooling consumable cooldown time: -20 %
Engine Techie
Tier 1 · Column 3 · ID 32
Aircraft preparation time: -5 %
Air Supremacy
Tier 1 · Column 4 · ID 29
Number of aircraft: +1
Direction Center for Interceptors
Tier 1 · Column 5 · ID 31
Patrol radius: +10 %
Search and Destroy
Tier 1 · Column 6 · ID 51
Torpedo Arming Distance: -10 %
Torpedo Bomber
Tier 2 · Column 1 · ID 57
Squadron speed: +2.5 %
Improved Engines
Tier 2 · Column 3 · ID 16
Number of Evasive Maneuvers consumable charges: +1
Evasive Maneuvers consumable cooldown time: -5 %
Evasive Maneuvers consumable cooldown time: -5 %
Combat Maneuver Specialist
Tier 2 · Column 4 · ID 52
Depth charge damage: +10 %
Secondary battery reload time: -10 %
Continuous AA damage: +10 %
Damage from AA shell explosions: +10 %
Secondary battery reload time: -10 %
Continuous AA damage: +10 %
Damage from AA shell explosions: +10 %
Secondary Armament Expert
Tier 2 · Column 5 · ID 36
Number of Patrol Fighters and Interceptors consumable charges: +1
Patrol Group Leader
Tier 2 · Column 6 · ID 49
Bomber aiming speed: +7.5 %
Skip bomber aiming speed: +7.5 %
Attack aircraft aiming speed: +7.5 %
Torpedo bomber aiming speed: +7.5 %
Skip bomber aiming speed: +7.5 %
Attack aircraft aiming speed: +7.5 %
Torpedo bomber aiming speed: +7.5 %
Sight Stabilization
Tier 3 · Column 1 · ID 15
AP bomb damage: +3 %
AP rocket damage: +3 %
AP rocket damage: +3 %
Enhanced Armor-Piercing Ammunition
Tier 3 · Column 2 · ID 48
Chances of HE bombs causing a fire on target: +5 %
Chances of HE rockets causing a fire on target: +1 %
Chances of HE rockets causing a fire on target: +1 %
Pyrotechnician
Tier 3 · Column 3 · ID 46
Continuous AA damage reduction: -10 %
Aircraft Armor
Tier 3 · Column 4 · ID 10
Aircraft HP increase for each ship tier: +25
Survivability Expert
Tier 3 · Column 5 · ID 56
Does not attack hostile fighters
Patrol radius: +10 %
Invulnerable against hostile fighters
Patrol radius: +10 %
Invulnerable against hostile fighters
Interceptor
Tier 3 · Column 6 · ID 22
Bomber cruising speed: +5 %
Skip bomber cruising speed: +5 %
Skip bomber cruising speed: +5 %
Bomber Flight Control
Tier 4 · Column 1 · ID 54
Torpedo protection: damage increase: +10 %
Proximity Fuze
Tier 4 · Column 2 · ID 59
Secondary battery firing range: +20 %
Maximum secondary battery shell dispersion: -30 %
Maximum secondary battery shell dispersion: -30 %
Defensive Fire Expert
Tier 4 · Column 3 · ID 41
Damage reduction from AA shell explosions: -25 %
Enhanced Aircraft Armor
Tier 4 · Column 4 · ID 53
Ship's detectability range: -15 %
Air squadron return speed: -50 %
Damage Control Party consumable cooldown time: -20 %
Time to reach a safe altitude: -50 %
Air squadron return speed: -50 %
Damage Control Party consumable cooldown time: -20 %
Time to reach a safe altitude: -50 %
Hidden Menace
Tier 4 · Column 5 · ID 45
Consumable action time: +25 %
Arrival time: +50 %
Time before attack: -80 %
Arrival time: +50 %
Time before attack: -80 %
Enhanced Reactions
Tier 4 · Column 6 · ID 50
Enhanced Sonar
Tier 1 · Column 1 · ID 68
Chances of causing flooding: +30 %
Liquidator
Tier 1 · Column 2 · ID 60
Helmsman
Tier 1 · Column 3 · ID 74
Priority Target
Tier 1 · Column 4 · ID 28
Incoming Fire Alert
Tier 1 · Column 5 · ID 19
Dive Capacity Recharge Rate per Second: -20 %
Dive Capacity: +10 %
Dive Capacity: +10 %
Improved Battery Capacity
Tier 2 · Column 1 · ID 75
Torpedo Crew Training
Tier 2 · Column 2 · ID 72
Ship consumable action time: +5 %
Ship consumable total usage time: +1.25 %
Ship consumable total usage time: +1.25 %
Consumable Enhancements
Tier 2 · Column 3 · ID 80
Risk of modules becoming incapacitated: -30 %
Preventive Maintenance
Tier 2 · Column 4 · ID 18
Last Stand
Tier 2 · Column 5 · ID 20
Enhanced Impulse Generator
Tier 3 · Column 1 · ID 69
Duration of a ping effect on a twice-highlighted sector: -15 %
Ping effect duration on a sector highlighted once: +25 %
Ping effect duration on a sector highlighted once: +25 %
Sonarman
Tier 3 · Column 2 · ID 70
Consumable preparation and cooldown time: -15 %
Consumable Specialist
Tier 3 · Column 3 · ID 79
Watchful
Tier 3 · Column 4 · ID 76
Number of ship consumable charges: +1
Ship consumable total usage time: +7.5 %
Ship consumable total usage time: +7.5 %
Superintendent
Tier 3 · Column 5 · ID 17
Secondary battery reload time: -0.25 %
Torpedo tube reload time: -0.25 %
Sonar cooldown time: -0.25 %
Main battery reload time: -0.25 %
Airstrike armament reload time: -0.25 %
Torpedo tube reload time: -0.25 %
Sonar cooldown time: -0.25 %
Main battery reload time: -0.25 %
Airstrike armament reload time: -0.25 %
Adrenaline Rush
Tier 4 · Column 1 · ID 82
Torpedo damage: +15 %
Torpedo Aiming Master
Tier 4 · Column 2 · ID 73
Sonarman Expert
Tier 4 · Column 3 · ID 71
Improved Battery Efficiency
Tier 4 · Column 4 · ID 77
Enlarged Propeller Shaft
Tier 4 · Column 5 · ID 78
Rank progression to level 21
National rank titles are shown in their original language.
| Level | XP | Rank name |
|---|---|---|
| 0 | 0 | Aspirante Guardiamarina |
| 1 | 1,500 | Guardiamarina |
| 2 | 2,500 | Guardiamarina |
| 3 | 4,000 | Sottotenente di Vascello |
| 4 | 6,000 | Sottotenente di Vascello |
| 5 | 9,000 | Tenente di Vascello |
| 6 | 14,000 | Tenente di Vascello |
| 7 | 21,000 | Capitano di Corvetta |
| 8 | 30,000 | Capitano di Corvetta |
| 9 | 41,000 | Capitano di Fregata |
| 10 | 54,000 | Capitano di Fregata |
| 11 | 69,000 | Capitano di Vascello |
| 12 | 87,000 | Capitano di Vascello |
| 13 | 108,000 | Contrammiraglio |
| 14 | 132,000 | Contrammiraglio |
| 15 | 159,000 | Ammiraglio di Divisione |
| 16 | 189,000 | Ammiraglio di Divisione |
| 17 | 222,000 | Ammiraglio di Squadra |
| 18 | 259,000 | Ammiraglio di Squadra |
| 19 | 300,000 | Ammiraglio di Armata |
| 20 | 500,000 | Ammiraglio di Armata |
| 21 | 700,000 | Ammiraglio di Armata |
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