Razorworm — Event ships · Tier IX · Destroyer

Long-range combat warship. Difficulty: high. A biomechanical construct, a spy ship ideal for special operations, chasing its prey or escaping from pursuit. Quick as a guillotine, hard as a hammer, tough like her captain and capable of anchoring fast to her prey. "Why Razorworm?" you might ask. 'Cause it's hard as hell to hit.

Disabled
Razorworm

Ship Data

Basic Data

Hit points 20,000
Maximum speed 45 knots
Rudder shift time 2.1 seconds
Turning circle 690 metres

Main Battery

Main guns 130 mm/50 B-2LM (3 turrets)
AP Overmatch bis 9 mm
Reload time 4 s
Range 10 km
Rate of fire 15 rounds/minute
Dispersion 90 m
Sigma 2
Turret traverse time 9 s
AP Maximum damage 2,500
HE Maximum damage 1,900

Torpedoes & Secondaries

Torpedo launchers 2
Torpedo range 4.02 km
Torpedo speed 40 kn
Torpedo damage 17,933
Secondary mounts 0
Secondary range 0 km
Brandwahrscheinlichkeit Secondaries HE –

Concealment & Economy

Ship / aircraft / submarine 10.5 km / 3.6 km / 3.6 km
After firing main guns in smoke 3 km
Premium ship No
Special ship No
Price –
AA mounts 10

Main Battery & Ballistics

Main Battery · Stock Configuration

Mounts × barrels 3 × 2
Calibre 130 mm
Reload time 4 s
Range 10 km
Horizontal dispersion 90 m
Vertical dispersion 54 m
180° traverse time 9 s
Sigma 2

HE · HE-64

HE
Alpha damage 1,900 HP
Calibre 130 mm
Shell mass 33.4 kg
Muzzle velocity 870 m/s
Air drag coefficient 0.29
HE-Durchschlag 22 mm
Fire chance 8 %

AP · SAP-64

AP
Alpha damage 2,500 HP
Calibre 130 mm
Shell mass 33.5 kg
Muzzle velocity 870 m/s
Air drag coefficient 0.29
Krupp value 1,700
Fuse time 0.01 s
Fuse arming threshold 22 mm
Ricochet starts at 45 °
Guaranteed ricochet from 60 °

Torpedoes

53-38D

Launcher 533 mm Quintuple 2-N
Tubes per launcher 5
Reload time 123 s
Maximum damage 17,933 HP
Range 4.02 km
Speed 40 kn
Detectability 3 km
Arming time 1 s
Diameter 533 mm

Anti-Aircraft Defence

AA group 1

Total mounts 10
Mounts contributing to AA 10

Shipborne Depth Charges

Current Configuration

Charges 2
Reload time 40 s
Bombs per drop 8
Maximum damage 2,400 HP
Bombs per sequence 8
Sequences per drop 1

Armour

Overview

Overall range 13–20 mm

Bow

Deck 19 mm
Side 19 mm
Bottom 20 mm
Transverse bulkhead 19 mm

Stern

Deck 19 mm
Side 19 mm · 19 mm
Bottom 20 mm

Casemate

Belt 19 mm · 19 mm
Deck 19 mm · 20 mm
Forward bulkhead 19 mm
Aft bulkhead 19 mm

Superstructure

Side 13 mm
Roof 13 mm

Conning Tower

Side 19 mm
Bottom 19 mm
Roof 19 mm

Rudder & Steering Gear

Roof 19 mm
Front 19 mm

Consumables

Damage Control Party Slot 1
ChargesUnlimited Preparation time0 s Reload time40 s Action time10 s
Clubhaul Slot 2
Charges5 Preparation time0 s Reload time20 s Action time1 s
Dispersion System Slot 3
Charges3 Preparation time0 s Reload time60 s Action time20 s

Modules

130 mm/50 B-2LM Stock module
Module typeMain Battery Purchase price650,000 Credits Rate of fire15 Schuss/min 180° traverse time9 s AP-Maximum damage2,500 HP HE-Maximum damage1,900 HP
Propulsion: 81,000 hp Stock module
Module typeEngine Purchase price700,000 Credits Maximum speed45 kn
Chain Armor Stock module
Module typeHull Purchase price850,000 Credits Hit points20,000 HP Technical layer thickness range13–20 mm Main battery mounts3 Secondary mounts0 AA mounts10 Torpedo armament mounts2
GFCS XVIII Stock module
Module typeFire Control System Purchase price400,000 Credits
53-38D Stock module
Module typeTorpedoes Purchase price800,000 Credits Maximum torpedo damage17,933 HP Torpedo speed40 kn
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