Buffalo — USA · Tier X · Cruiser

A heavy cruiser with very good protection and armament. Buffalo was equipped with the largest number of the main battery guns for her type and boasted very powerful AA defenses. Unlike most heavy cruisers in the U.S. Navy, she carried torpedo tubes. The ship's torpedo protection included heavy underwater hull armor.

Disabled
Buffalo

Ship Data

Basic Data

Hit points 48,600
Maximum speed 33 knots
Rudder shift time 11.2 seconds
Turning circle 690 metres

Main Battery

Main guns 203 mm/55 Mk.15 in a turret (4 turrets)
AP Overmatch bis 14 mm
Reload time 15 s
Range 15.7 km
Rate of fire 4 rounds/minute
Dispersion 141 m
Sigma 2.05
Turret traverse time 30 s
AP Maximum damage 5,000
HE Maximum damage 2,800

Torpedoes & Secondaries

Torpedo launchers 2
Torpedo range 6.39 km
Torpedo speed 64 kn
Torpedo damage 11,733
Secondary mounts 6
Secondary range 5 km
Brandwahrscheinlichkeit Secondaries HE 5 %

Concealment & Economy

Ship / aircraft / submarine 12.9 km / 8.1 km / 8.1 km
After firing main guns in smoke 7.74 km
Premium ship No
Special ship No
Price 13,500 Doubloons
AA mounts 45

Main Battery & Ballistics

Main Battery · Stock Configuration

Mounts × barrels 4 × 3
Calibre 203 mm
Reload time 15 s
Range 15.72 km
Horizontal dispersion 141.47 m
Vertical dispersion 84.88 m
180° traverse time 30 s
Sigma 2.05

HE · 203 mm HE/HC Mk25

HE
Alpha damage 2,800 HP
Calibre 203 mm
Shell mass 118 kg
Muzzle velocity 823 m/s
Air drag coefficient 0.33
HE-Durchschlag 34 mm
Fire chance 14 %

AP · 203 mm AP Mk21

AP
Alpha damage 5,000 HP
Calibre 203 mm
Shell mass 152 kg
Muzzle velocity 762 m/s
Air drag coefficient 0.36
Krupp value 2,919
Fuse time 0.033 s
Fuse arming threshold 34 mm
Ricochet starts at 60 °
Guaranteed ricochet from 67.5 °

Torpedoes

Mk12

Launcher 533 mm Mk14
Tubes per launcher 4
Reload time 88 s
Maximum damage 11,733 HP
Range 6.39 km
Speed 64 kn
Detectability 1.3 km
Arming time 1 s
Diameter 533 mm

Secondary Battery

127 mm Secondary battery

HE
Mounts × barrels 6 × 2
Range 5 km
Reload time 6 s
180° traverse time 3 s
Horizontal dispersion 315 m
Vertical dispersion 315 m
Ammunition HE
Alpha damage 1,800 HP
Muzzle velocity 792 m/s
HE-Durchschlag 21 mm
Fire chance 5 %

Anti-Aircraft Defence

AA group 1

Total mounts 6
Mounts contributing to AA 6
Long range · Range 0.1–5.8 km
Long range · Aura-DPS 108.5 DPS
Long range · Hit chance 90 %
Long range · Flak range 3.5–5.8 km
Long range · Flak explosions 5
Long range · Damage per explosion 1,680 HP
Long range · Flak hit chance 90 %

AA group 2

Total mounts 39
Mounts contributing to AA 39
Medium range · Range 0.1–3.5 km
Medium range · Aura-DPS 371 DPS
Medium range · Hit chance 90 %
Short range · Range 0.1–2 km
Short range · Aura-DPS 175 DPS
Short range · Hit chance 85 %

Armour

Overview

Overall range 1–206 mm

Hull

Deck 27 mm
Side 27 mm
Transverse bulkhead 127 mm · 152 mm

Bow

Deck 27 mm
Side 27 mm
Bottom 40 mm

Stern

Deck 27 mm
Side 27 mm · 27 mm
Bottom 40 mm · 40 mm

Citadel

Belt 152 mm
Deck 76 mm · 76 mm
Side 27 mm · 102 mm · 127 mm
Bottom 6 mm · 40 mm
Forward bulkhead 152 mm
Aft bulkhead 127 mm · 152 mm

Casemate

Belt 1 mm · 27 mm
Deck 30 mm
Forward bulkhead 6 mm
Aft bulkhead 6 mm · 6 mm

Superstructure

Side 16 mm · 16 mm
Roof 1 mm · 16 mm

Artillery

Side 127 mm
Underside 6 mm

Conning Tower

Side 206 mm
Bottom 38 mm
Roof 76 mm

Rudder & Steering Gear

Side 127 mm
Roof 6 mm · 76 mm
Front 76 mm
Rear 76 mm

Torpedo Protection

Damage reduction 12.91 %

Consumables

Damage Control Party Slot 1
ChargesUnlimited Preparation time0 s Reload time60 s Action time5 s
Auxiliary and Torpedo Weaponry Coordination Slot 2
Charges3 Preparation time0 s Reload time120 s Action time30 s
Hydroacoustic Search Slot 2
Charges3 Preparation time0 s Reload time120 s Action time100 s Ship detection range5 km Torpedo detection range3.5 km
Fighters Slot 3
Charges3 Preparation time0 s Reload time90 s Action time60 s Fighters4 Patrol radius3 km
Spotting Aircraft Slot 3
Charges4 Preparation time0 s Reload time240 s Action time100 s Main battery range+20 %
Surveillance Radar Slot 3
Charges3 Preparation time0 s Reload time120 s Action time40 s Ship detection range10 km
Repair Party Slot 4
Charges3 Preparation time0 s Reload time80 s Action time28 s HP restored per second0.5 %

Modules

203 mm/55 Mk.15 in a turret Stock module
Module typeMain Battery Purchase price1,200,000 Credits Rate of fire4 Schuss/min 180° traverse time30 s AP-Maximum damage5,000 HP HE-Maximum damage2,800 HP
Propulsion: 120,000 hp Stock module
Module typeEngine Research cost1 XP Maximum speed33 kn
Buffalo Stock module
Module typeHull Hit points48,600 HP Technical layer thickness range1–206 mm Main battery mounts4 Secondary mounts6 AA mounts45 Torpedo armament mounts2
Mk10 mod. 1 Stock module
Module typeFire Control System
Mk12 Stock module
Module typeTorpedoes Purchase price1 Credits Research cost1 XP Maximum torpedo damage11,733 HP Torpedo speed64 kn

Upgrades

Increases the action time of the Spotting Aircraft, Rapid Takeoff Spotter, and High-Precision Spotter consumables.
Spotting Aircraft Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Increases the action time of the Damage Control Party and Fast Damage Control Team consumables.
Damage Control Party Modification 1
Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.
Hydroacoustic Search Modification 1
Damage Control System Modification 1
Engine Room Protection
Surveillance Radar Modification 1
AA Guns Modification 1
Main Battery Modification 2
Main battery traverse speed+15 %
Secondary Battery Modification 1
Secondary battery horizontal dispersion−20 % Secondary battery range+20 %
Torpedo Tubes Modification 1
Torpedo launcher traverse speed+20 % Torpedo speed+5 %
Aiming Systems Modification 1
Main battery horizontal dispersion−7 % Secondary battery horizontal dispersion−5 % Secondary battery range+5 % Torpedo launcher traverse speed+20 %
Reduces time to full speed
Propulsion Modification 1
Airstrike Modification 1
Depth charge damage+15 % Airstrike reload time−20 % Airstrike aircraft HP+25 %
Damage Control System Modification 2
Steering Gears Modification 1
Rudder shift time−20 %
Ship Consumable Modification 1
Consumable action time+10 %
Steering Gears Modification 2
Rudder shift time−40 %
Concealment System Modification 1
Detectability−10 %
Torpedo Lookout System
Gun Fire Control System Modification 2
Main battery range+16 %
Main Battery Modification 3
Main battery traverse speed−13 % Main battery reload time−12 %
Auxiliary Armaments Modification 2
Secondary battery reload time−20 % Continuous AA damage+15 % Flak damage+15 % Additional flak explosions+1
Torpedo Tubes Modification 2
Torpedo launcher reload time−15 %
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