Selkie — United Kingdom · Tier X · Submarine

A large minelaying submarine designed not only for minelaying operations but also for torpedo attacks and transport missions.

Disabled
Selkie

Ship Data

Basic Data

Hit points 19,200
Maximum speed 27 knots
Rudder shift time 7 seconds
Turning circle 490 metres

Main Battery

Main guns 102 mm/40 QF Mk.XII on an SI mount (1 turrets)
AP overmatch up to 7 mm
Reload time 5 s
Range 6 km
Rate of fire 12 rounds/minute
Dispersion 36 m
Sigma 2
Turret traverse time 18 s
Maximum AP damage –
Maximum HE damage –

Torpedoes & Secondaries

Torpedo launchers 6
Torpedo range 13 km
Torpedo speed 90 kn
Torpedo damage 13,233
Secondary mounts 0
Secondary range 0 km
Secondary HE fire chance –

Concealment & Economy

Ship / aircraft / submarine 6.6 km / 2.4 km / 2.4 km
After firing main guns in smoke 2.14 km
Premium ship No
Special ship No
Price –
AA mounts 0

Main Battery & Ballistics

Main Battery · Stock Configuration

Mounts × barrels 1 × 1
Calibre 102 mm
Reload time 5 s
Range 6 km
Horizontal dispersion 36 m
Vertical dispersion 21.6 m
180° traverse time 18 s
Sigma 2

SAP · 102 mm CS 35 lb

SAP
Alpha damage 2,250 HP
Calibre 102 mm
Shell mass 14.1 kg
Muzzle velocity 850 m/s
Air drag coefficient 0.34
Krupp value 3
Fuse time 0.03 s
Fuse arming threshold 25 mm
Ricochet starts at 60 °
Guaranteed ricochet from 75 °

Torpedoes

533 mm Mk IX mod. 1

Launcher 533 mm
Tubes per launcher 1
Reload time 75 s
Maximum damage 13,233 HP
Range 13 km
Speed 90 kn
Detectability 1.9 km
Arming time 0.1 s
Diameter 533 mm

Submarine Systems

Dive capacity

Capacity 300 units
Regeneration 0.4 units/s

Sonar/Pinger 1

Ping range 13 km
Ping reload time 9 s
Ping effect levels 2
Ping speed 800 m/s
Ping effect duration, level 1 35 s
Ping width, level 1 (technical value) 15
Ping effect duration, level 2 75 s
Ping width, level 2 (technical value) 15

Armour

Overview

Overall range 6–25 mm

Hull

Belt 19 mm
Deck 16 mm
Transverse bulkhead 25 mm

Bow

Deck 16 mm
Side 19 mm

Stern

Deck 16 mm
Side 19 mm

Citadel / Bow

Transverse bulkhead 6 mm

Citadel / Stern

Transverse bulkhead 6 mm

Casemate

Belt 25 mm

Casemate / Bow

Belt 25 mm

Casemate / Stern

Belt 25 mm

Casemate / Citadel

Belt 25 mm

Consumables

Damage Control Party Slot 1
Charges3 Preparation time0 s Reload time60 s Action time15 s
Hydrophone Slot 2
Charges6 Preparation time0 s Reload time30 s Action time1 s Hydrophone range6 km
Submarine Surveillance Slot 3
ChargesUnlimited Preparation time330 s Reload time120 s Action time60 s Ship detection range6 km
Reserve Battery Unit Slot 4
Charges2 Preparation time0 s Reload time90 s Action time30 s

Modules

102 mm/40 QF Mk.XII on an SI mount Stock module
Module typeMain Battery Rate of fire12 Schuss/min 180° traverse time18 s
Propulsion: 4,930 hp Stock module
Module typeEngine Maximum speed27 kn
Selkie Stock module
Module typeHull Hit points19,200 HP Technical layer thickness range6–25 mm Main battery mounts1 Secondary mounts0 AA mounts0 Torpedo armament mounts6
ASDIC 10 Mod. A
Module typeSonar
533 mm Mk VIII Stock module
Module typeTorpedoes Maximum torpedo damage13,233 HP Torpedo speed90 kn

Upgrades

Main Armaments Modification 1
Increases the action time of the Damage Control Party and Fast Damage Control Team consumables.
Damage Control Party Modification 1
Sonar Modification 1
Reserve Battery Unit Modification 1
Damage Control System Modification 3
Engine Room Protection
Sonar Modification 2
Main Battery Modification 2
Main battery traverse speed+15 %
Dive Capacity Modification 1
Dive capacity regeneration+10 %
Torpedo Tubes Modification 1
Torpedo launcher traverse speed+20 % Torpedo speed+5 %
Submarine Surveillance Modification 1
Aiming Systems Modification 1
Main battery horizontal dispersion−7 % Secondary battery horizontal dispersion−5 % Secondary battery range+5 % Torpedo launcher traverse speed+20 %
Reduces time to full speed
Propulsion Modification 1
Damage Control System Modification 2
Submarine Steering Gears
Rudder shift time−50 %
Ship Consumable Modification 1
Consumable action time+10 %
Torpedo Tubes Modification 3
Torpedo damage+7 %
Reinforced Bulkheads
Gun Fire Control System Modification 2
Main battery range+16 %
Main Battery Modification 3
Main battery traverse speed−13 % Main battery reload time−12 %
Dive Capacity Modification 2
Dive capacity+15 %
Torpedo Tubes Modification 2
Torpedo launcher reload time−15 %
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