Admiraal — Netherlands · Tier VIII · Cruiser

A light cruiser with a design that incorporated experience drawn from World War II, as well as technological advancements of the 1940s and 50s. The ship's main armament comprised 152 mm dual-purpose guns, and her air defense systems featured state-of-the-art 57 mm automatic mounts.

Admiraal

Ship Data

Basic Data

Hit points 33,800
Maximum speed 32 knots
Rudder shift time 9.1 seconds
Turning circle 730 metres

Main Battery

Main guns 128 mm/61 KM40 in a turret (5 turrets)
AP Overmatch bis 8 mm
Reload time 6 s
Range 15.9 km
Rate of fire 10 rounds/minute
Dispersion 142 m
Sigma 2
Turret traverse time 10.59 s
AP Maximum damage 3,100
HE Maximum damage 1,350

Torpedoes & Secondaries

Torpedo launchers 0
Torpedo range –
Torpedo speed –
Torpedo damage –
Secondary mounts 0
Secondary range 0 km
Brandwahrscheinlichkeit Secondaries HE –

Concealment & Economy

Ship / aircraft / submarine 11.5 km / 7.4 km / 7.4 km
After firing main guns in smoke 5.2 km
Premium ship No
Special ship No
Price 11,000 Doubloons
AA mounts 11

Main Battery & Ballistics

Main Battery · Stock Configuration

Mounts × barrels 5 × 2
Calibre 128 mm
Reload time 6 s
Range 15.86 km
Horizontal dispersion 142.43 m
Vertical dispersion 85.46 m
180° traverse time 10.59 s
Sigma 2

HE · 128 mm Spr.Gr.

HE
Alpha damage 1,350 HP
Calibre 128 mm
Shell mass 30.3 kg
Muzzle velocity 960 m/s
Air drag coefficient 0.23
HE-Durchschlag 32 mm
Fire chance 5 %

AP · 128 mm P.Spr.Gr.

AP
Alpha damage 3,100 HP
Calibre 128 mm
Shell mass 30.3 kg
Muzzle velocity 960 m/s
Air drag coefficient 0.23
Krupp value 1,700
Fuse time 0.025 s
Fuse arming threshold 21 mm
Ricochet starts at 45 °
Guaranteed ricochet from 60 °

Anti-Aircraft Defence

AA group 1

Total mounts 11
Mounts contributing to AA 11

Shipborne Depth Charges

Current Configuration

Charges 2
Reload time 40 s
Bombs per drop 6
Maximum damage 2,000 HP
Bombs per sequence 6
Sequences per drop 1

Offensive Airstrike

Airstrike · Fokker T.V.

Aircraft HP 1,860 HP
Attack speed 158 kn
Squadron size 12 Aircraft
Attacking flight 6 Aircraft
Projectiles per attack 1
Initial aircraft 18 Aircraft
Maximum aircraft 18 Aircraft
Restoration 1 Aircraft
Restoration time 76 s
Restoration model Individual aircraft restoration
Armament P.u.W. 120 kg
Ammunition HE
Maximum damage 5,800 HP
HE-Durchschlag 34.3 mm
Fire chance 33 %
Available attacks 2
Reload time 55 s
Deployment distance 1–13.5 km
Interval 0.1 s

Armour

Overview

Overall range 13–100 mm

Hull

Belt 50 mm · 60 mm · 75 mm
Deck 30 mm
Side 30 mm

Bow

Belt 16 mm · 50 mm
Deck 16 mm
Side 16 mm
Bottom 40 mm
Transverse bulkhead 16 mm · 50 mm

Stern

Belt 16 mm · 16 mm · 16 mm
Deck 16 mm
Side 16 mm
Bottom 40 mm
Transverse bulkhead 16 mm

Citadel

Bottom 40 mm
Bulge 15 mm · 30 mm

Citadel / Bow

Transverse bulkhead 16 mm · 50 mm

Citadel / Stern

Transverse bulkhead 16 mm

Citadel / Casemate

Deck 30 mm

Casemate

Belt 16 mm · 16 mm · 50 mm · 75 mm
Deck 16 mm · 16 mm

Casemate / Bow

Transverse bulkhead 16 mm

Casemate / Stern

Transverse bulkhead 16 mm

Casemate / Upper Casemate

Deck 20 mm

Upper Casemate

Deck 16 mm
Side 16 mm

Upper Casemate / Bow

Transverse bulkhead 16 mm

Superstructure

Side 13 mm
Side 13 mm
Roof 13 mm
Roof 13 mm

Artillery

Turret 1 · Barbette 60 mm · 75 mm · 100 mm
Turret 2 · Barbette 60 mm · 75 mm · 100 mm
Turret 3 · Barbette 60 mm · 75 mm · 100 mm
Turret 4 · Barbette 60 mm · 75 mm · 100 mm
Turret 5 · Barbette 60 mm · 100 mm
Turret 1 · Roof 100 mm
Turret 2 · Roof 100 mm
Turret 3 · Roof 100 mm
Turret 4 · Roof 100 mm
Turret 5 · Roof 100 mm

Rudder & Steering Gear

Roof 30 mm
Front 30 mm

Torpedo Protection

Bulge 25 mm
Damage reduction 18.92 %

Consumables

Damage Control Party Slot 1
ChargesUnlimited Preparation time0 s Reload time60 s Action time5 s
Engine Boost Slot 2
Charges3 Preparation time0 s Reload time120 s Action time120 s
Repair Party Slot 3
Charges3 Preparation time0 s Reload time40 s Action time28 s HP restored per second0.5 %

Module Research Tree

Hull

  1. Admiraal Stock module
    Module typeHull Hit points33,800 HP Technical layer thickness range13–100 mm Main battery mounts5 Secondary mounts0 AA mounts11 Torpedo armament mounts0

Main Battery

  1. 128 mm/61 KM40 in a turret Stock module
    Module typeMain Battery Rate of fire10 Schuss/min 180° traverse time10.59 s AP-Maximum damage3,100 HP HE-Maximum damage1,350 HP

Fire Control System

  1. Vuurleiding Mk 8 Mod. 1 Stock module
    Module typeFire Control System

Engine

  1. Propulsion: 85,000 hp Stock module
    Module typeEngine Maximum speed32 kn

Upgrades

Main Armaments Modification 1
Auxiliary Armaments Modification 1
Increases the action time of the Damage Control Party and Fast Damage Control Team consumables.
Damage Control Party Modification 1
Increases the action time of the Engine Boost and Emergency Engine Power consumables.
Engine Boost Modification 1
Damage Control System Modification 1
Engine Room Protection
AA Guns Modification 1
Main Battery Modification 2
Main battery traverse speed+15 %
Aiming Systems Modification 1
Main battery horizontal dispersion−7 % Secondary battery horizontal dispersion−5 % Secondary battery range+5 % Torpedo launcher traverse speed+20 %
Reduces time to full speed
Propulsion Modification 1
Airstrike Modification 1
Depth charge damage+15 % Airstrike reload time−20 % Airstrike aircraft HP+25 %
Damage Control System Modification 2
Steering Gears Modification 1
Rudder shift time−20 %
Depth Charges Modification 1
Ship Consumable Modification 1
Consumable action time+10 %
Steering Gears Modification 2
Rudder shift time−40 %
Concealment System Modification 1
Detectability−10 %
Torpedo Lookout System

Known Players with This Ship

Source: Friendly-Helpers EU data · PVP · ship data no more than 7 days old · 504,088 known players · 0 matches · 0 loaded · Click a column to sort the table. Player profiles and ship statistics open in English.

Players Battles Win Rate Avg. Damage Max. Damage Frags Survival FH Last Battle
No Data No locally known player with PvP data for this ship has been found yet. The table fills automatically as player profiles or clans are loaded.
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