Satsuma (old) — Japan · Tier ★ · Battleship

A further development of the Design A-150 super battleships, equipped with an even stronger battery of eight 510 mm guns.

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Satsuma (old)

Ship Data

Basic Data

Hit points 119,200
Maximum speed 27 knots
Rudder shift time 22.4 seconds
Turning circle 1,020 metres

Main Battery

Main guns 510 mm/45 Type 98 in a twin-gun turret (4 turrets)
AP Overmatch bis 35 mm
Reload time 35 s
Range 27 km
Rate of fire 1.7 rounds/minute
Dispersion 278 m
Sigma 2.1
Turret traverse time 60 s
AP Maximum damage 19,400
HE Maximum damage 8,100

Torpedoes & Secondaries

Torpedo launchers 0
Torpedo range –
Torpedo speed –
Torpedo damage –
Secondary mounts 18
Secondary range 7.3 km
Brandwahrscheinlichkeit Secondaries HE 17 %

Concealment & Economy

Ship / aircraft / submarine 18 km / 10 km / 10 km
After firing main guns in smoke 21.5 km
Premium ship No
Special ship No
Price –
AA mounts 64

Main Battery & Ballistics

Main Battery · Stock Configuration

Mounts × barrels 4 × 2
Calibre 510 mm
Reload time 35 s
Range 27 km
Horizontal dispersion 278.4 m
Vertical dispersion 222.72 m
180° traverse time 60 s
Sigma 2.1

HE · 510 mm HE Type 98

HE
Alpha damage 8,100 HP
Calibre 510 mm
Shell mass 2,620 kg
Muzzle velocity 765 m/s
Air drag coefficient 0.3
HE-Durchschlag 85 mm
Fire chance 40 %

AP · 510 mm AP Type 98

AP
Alpha damage 19,400 HP
Calibre 510 mm
Shell mass 2,620 kg
Muzzle velocity 765 m/s
Air drag coefficient 0.3
Krupp value 1,800
Fuse time 0.033 s
Fuse arming threshold 85 mm
Ricochet starts at 45 °
Guaranteed ricochet from 60 °

Secondary Battery

100 mm Secondary battery

HE
Mounts × barrels 14 × 2
Range 7.3 km
Reload time 7 s
180° traverse time 3 s
Horizontal dispersion 446.1 m
Vertical dispersion 446.1 m
Ammunition HE
Alpha damage 1,700 HP
Muzzle velocity 1,000 m/s
HE-Durchschlag 30 mm
Fire chance 6 %

203 mm Secondary battery

HE
Mounts × barrels 4 × 2
Range 7.3 km
Reload time 12 s
180° traverse time 3 s
Horizontal dispersion 446.1 m
Vertical dispersion 446.1 m
Ammunition HE
Alpha damage 3,300 HP
Muzzle velocity 840 m/s
HE-Durchschlag 34 mm
Fire chance 17 %

Anti-Aircraft Defence

AA group 1

Total mounts 18
Mounts contributing to AA 14
Long range · Range 0.1–5.8 km
Long range · Aura-DPS 161 DPS
Long range · Hit chance 75 %
Long range · Flak range 3.5–5.8 km
Long range · Flak explosions 7
Long range · Damage per explosion 1,400 HP
Long range · Flak hit chance 75 %

AA group 2

Total mounts 50
Mounts contributing to AA 50
Medium range · Range 0.1–3.5 km
Medium range · Aura-DPS 371 DPS
Medium range · Hit chance 75 %
Short range · Range 0.1–2.5 km
Short range · Aura-DPS 196 DPS
Short range · Hit chance 85 %

ASW Air Support

ASW Air Support · Kawanishi H6K

Aircraft HP 2,000 HP
Attack speed 245 kn
Squadron size 8 Aircraft
Attacking flight 1 Aircraft
Projectiles per attack 1
Initial aircraft 12 Aircraft
Maximum aircraft 12 Aircraft
Restoration 1 Aircraft
Restoration time 62 s
Restoration model Individual aircraft restoration
Armament Type 1 No. 25 Mk 2 mod. 1
Ammunition Depth charge
Maximum damage 4,900 HP
Available attacks 2
Reload time 30 s
Deployment distance 0.5–11 km
Interval 2 s

Armour

Overview

Overall range 10–650 mm

Hull

Side 50 mm · 75 mm
Bottom 50 mm
Transverse bulkhead 25 mm · 50 mm

Bow

Deck 32 mm · 45 mm · 57 mm
Side 32 mm
Bottom 50 mm
Transverse bulkhead 315 mm · 360 mm

Stern

Deck 32 mm · 45 mm · 57 mm
Side 32 mm · 32 mm
Bottom 50 mm
Transverse bulkhead 315 mm · 360 mm

Citadel

Belt 60 mm · 168 mm · 460 mm
Deck 200 mm
Bottom 51 mm
Slope 230 mm · 360 mm
Forward bulkhead 50 mm · 315 mm · 360 mm
Aft bulkhead 50 mm · 315 mm · 360 mm

Casemate

Belt 32 mm
Deck 45 mm · 57 mm
Forward bulkhead 32 mm
Aft bulkhead 32 mm

Superstructure

Side 19 mm · 50 mm · 102 mm
Roof 10 mm · 19 mm · 25 mm

Artillery

Turret 1 · Barbette 500 mm · 546 mm
Turret 2 · Barbette 500 mm · 546 mm
Turret 3 · Barbette 500 mm · 546 mm
Turret 4 · Barbette 500 mm · 546 mm
Turret 1 · Roof 120 mm
Turret 2 · Roof 120 mm
Turret 3 · Roof 120 mm
Turret 4 · Roof 120 mm

Conning Tower

Side 460 mm · 500 mm
Side 500 mm
Bottom 110 mm
Roof 340 mm
Roof 340 mm

Rudder & Steering Gear

Side 320 mm · 360 mm
Roof 50 mm · 200 mm · 230 mm
Front 320 mm · 360 mm
Rear 320 mm · 360 mm

Torpedo Protection

Bulge 32 mm
Damage reduction 58.56 %

Consumables

Damage Control Party Slot 1
ChargesUnlimited Preparation time0 s Reload time80 s Action time10 s
Repair Party Slot 2
Charges4 Preparation time0 s Reload time80 s Action time28 s HP restored per second0.5 %
Spotting Aircraft Slot 3
Charges4 Preparation time0 s Reload time240 s Action time100 s Main battery range+20 %
Fighters Slot 3
Charges3 Preparation time0 s Reload time90 s Action time60 s Fighters4 Patrol radius3 km

Modules

510 mm/45 Type 98 in a twin-gun turret Stock module
Module typeMain Battery Rate of fire1.7 Schuss/min 180° traverse time60 s AP-Maximum damage19,400 HP HE-Maximum damage8,100 HP
Propulsion: 166,000 hp Stock module
Module typeEngine Maximum speed27 kn
Satsuma (old) Stock module
Module typeHull Hit points119,200 HP Technical layer thickness range10–650 mm Main battery mounts4 Secondary mounts18 AA mounts64 Torpedo armament mounts0
Type 11 mod. 1 Stock module
Module typeFire Control System

Upgrades

Main Armaments Modification 1
Auxiliary Armaments Modification 1
Increases the action time of the Damage Control Party and Fast Damage Control Team consumables.
Damage Control Party Modification 1
Damage Control System Modification 1
Engine Room Protection
AA Guns Modification 1
Main Battery Modification 2
Main battery traverse speed+15 %
Secondary Battery Modification 1
Secondary battery horizontal dispersion−20 % Secondary battery range+20 %
Aiming Systems Modification 1
Main battery horizontal dispersion−7 % Secondary battery horizontal dispersion−5 % Secondary battery range+5 % Torpedo launcher traverse speed+20 %
Reduces time to full speed
Propulsion Modification 1
Airstrike Modification 1
Depth charge damage+15 % Airstrike reload time−20 % Airstrike aircraft HP+25 %
Damage Control System Modification 2
Steering Gears Modification 1
Rudder shift time−20 %
Ship Consumable Modification 1
Consumable action time+10 %
Concealment System Modification 1
Detectability−10 %
Torpedo Lookout System
Gun Fire Control System Modification 2
Main battery range+16 %
Main Battery Modification 3
Main battery traverse speed−13 % Main battery reload time−12 %
Auxiliary Armaments Modification 2
Secondary battery reload time−20 % Continuous AA damage+15 % Flak damage+15 % Additional flak explosions+1
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